----------------
Lobby Save Station
Extra - total_boundings: {'x1': -7400.0, 'x2': -1800.0, 'y1': -6400.0, 'y2': -3900.0}
Extra - polygon: [[-1800.0, -5600.0], [-1900.0, -5600.0], [-5100.0, -4700.0], [-5100.0, -3900.0], [-7400.0, -3900.0], [-7400.0, -6400.0], [-1800.0, -6400.0]]
Extra - asset_id: collision_camera_001
> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation_001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation_001
  > Door to Transport to Tower Interior East
      Trivial
  > Door to Meboid Millpond
      All of the following:
          Morph Ball
          Any of the following:
              Phase Drift or After Area 5 (Tower Lobby) - Lobby Save Station Grapple Block
              # Spider Boost across
              Spider Boost (Intermediate) and Can Spider Boost
              All of the following:
                  # Bomb Phase Drift Skip: https://youtu.be/QN5_-f6IIEs?t=20
                  Phase Drift Skip (Expert) and Lay Bomb
                  Lightning Armor or Normal Damage ≥ 20
              # Melee clip. Requires the block to be there, but that doesn't need to be listed here.
              Melee Clip (Beginner) and Out of Bounds Movement (Beginner)
  > Tunnel to J-Shape Tunnel
      Lay Any Bomb
  > Dock to Phase Drift Chamber
      Morph Ball
  > Event - Grapple Block
      Grapple Beam

> Door to Transport to Tower Interior East; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Tower Interior East/Door to Lobby Save Station
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial

> Door to Meboid Millpond; Heals? False
  * Layers: default
  * Power Beam Door to Meboid Millpond/Door to Lobby Save Station
  * Extra - actor_name: Door019
  * Extra - actor_type: doorpowerpower
  > Save Station
      All of the following:
          Morph Ball
          Any of the following:
              Phase Drift or After Area 5 (Tower Lobby) - Lobby Save Station Grapple Block
              All of the following:
                  # Bomb Phase Drift Skip: https://youtu.be/QN5_-f6IIEs?t=14
                  Phase Drift Skip (Expert) and Lay Bomb
                  Lightning Armor or Normal Damage ≥ 20
              # Freeze the Moto and clip into wall: https://youtu.be/QN5_-f6IIEs
              Ice Beam and Freeze Enemy with Melee (Intermediate) and Stand on Frozen Enemy (Beginner) and Melee Clip (Advanced) and Out of Bounds Movement (Intermediate)
              # Boost from the Crumble blocks
              Spider Boost (Advanced) and Can Spider Boost
  > Dock to Phase Drift Chamber
      Morph Ball

> Tunnel to J-Shape Tunnel; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to J-Shape Tunnel/Tunnel to Lobby Save Station
  > Save Station
      Morph Ball

> Dock to Phase Drift Chamber; Heals? False
  * Layers: default
  * Open Passage to Phase Drift Chamber/Dock to Lobby Save Station
  > Door to Meboid Millpond
      # Corner Clip from Phase Drift Chamber
      Out of Bounds Movement (Intermediate)

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 5 (Tower Lobby) - Lobby Save Station Grapple Block
  > Save Station
      Trivial

----------------
Transport to Tower Interior East
Extra - total_boundings: {'x1': -5200.0, 'x2': -2400.0, 'y1': -4700.0, 'y2': -700.0}
Extra - polygon: [[-5200.0, -700.0], [-5200.0, -4700.0], [-2400.0, -4700.0], [-2400.0, -700.0]]
Extra - asset_id: collision_camera_002
> Elevator to Area 5 Tower Interior; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Tower Lobby East/Elevator to Area 5 Tower Lobby; Custom name: Phase Drift Chamber Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromArea06C_01
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea06C_01
  > Door to Lobby Save Station
      Any of the following:
          Lightning Armor or Phase Drift
          # Fall faster when morphed
          Morph Ball and Dodge Enemies (Advanced)
  > Top of Room
      Any of the following:
          # Deal with the top Wallfire
          Space Jump or Use Spider Ball
          All of the following:
              Any of the following:
                  # Jump up from next to the Wallfire
                  High Jump Boots
                  Morph Ball and Unmorph Extend (Advanced)
              Any of the following:
                  # Deal with the Wallfire
                  Defeat Non-Counterable Enemies
                  Phase Drift and Dodge Enemies (Advanced)

> Door to Lobby Teleporter West; Heals? False
  * Layers: default
  * Access Locked to Lobby Teleporter West/Door to Transport to Tower Interior East
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerclosed
  > Door to Lobby Save Station
      Any of the following:
          Lightning Armor or Phase Drift
          # Fall faster when morphed
          Morph Ball and Dodge Enemies (Advanced)
  > Top of Room
      Any of the following:
          # Deal with the top Wallfire
          Lightning Armor or Space Jump or Defeat Non-Counterable Enemies or Use Spider Ball
          # Land next to the Wallfire
          Phase Drift and Dodge Enemies (Intermediate)

> Door to Lobby Save Station; Heals? False
  * Layers: default
  * Power Beam Door to Lobby Save Station/Door to Transport to Tower Interior East
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Top of Room
      Any of the following:
          All of the following:
              # Climb room by defeating Wallfires
              Any of the following:
                  # Defeat the Wallfires
                  Shoot Beam Burst
                  Morph Ball and Power Bomb ≥ 3
              # Climb the room
              Space Jump or Use Spider Ball
          All of the following:
              # Get up without being able to destroy Wallfires (SJ)
              Space Jump
              Any of the following:
                  Lightning Armor or Phase Drift
                  # Grab the ledges to avoid getting hit
                  Dodge Enemies (Advanced) and Phase Drift Skip (Advanced)
          All of the following:
              # Get up without being able to destroy Wallfires (Morph)
              Mid-Air Morph (Advanced) and Single-wall Wall Jump (Expert)
              Any of the following:
                  # Avoiding the Wallfires: https://youtu.be/q5720PA4DrE?t=68
                  Phase Drift and Dodge Enemies (Advanced)
                  Dodge Enemies (Expert) and Phase Drift Skip (Ludicrous)
              Any of the following:
                  # Climbing the room
                  Use Spider Ball
                  Diagonal Bomb Jump (Advanced) and Infinite Bomb Jump (Advanced) and Lay Bomb

> Top of Room; Heals? False
  * Layers: default
  > Elevator to Area 5 Tower Interior
      Trivial
  > Door to Lobby Teleporter West
      Trivial

----------------
Transport to Areas 4 and 6
Extra - total_boundings: {'x1': 11300.0, 'x2': 21150.0, 'y1': -14200.0, 'y2': -7000.0}
Extra - polygon: [[11300.0, -7000.0], [11300.0, -13000.0], [13300.0, -13000.0], [13300.0, -14500.0], [17800.0, -14500.0], [17800.0, -8700.0], [18100.0, -8300.0], [20700.0, -7900.0], [21150.0, -7900.0], [21150.0, -7140.64013671875], [16300.0, -7140.64013671875], [15200.0, -7000.0]]
Extra - asset_id: collision_camera_004
Hint Features - Chozo Seal, Elevator
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 102; Category? Minor
  * Extra - actor_name: LE_Item_002
  * Extra - actor_type: item_supermissiletank
  > Ammo Recharge Station
      Screw Attack
  > Chozo Seal
      All of the following:
          Morph Ball and Damage Boost (Beginner)
          Lightning Armor or Normal Damage ≥ 35
  > Above Center Tunnel
      Spider Boost (Beginner) and Can Spider Boost

> Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_Platform_AmmoRecharge_001
  * Extra - actor_type: weightactivatedplatform
  > Pickup (Super Missile Tank)
      All of the following:
          Morph Ball and Screw Attack
          # Dealing with the crumble blocks
          Phase Drift or Movement (Beginner)
          Any of the following:
              # Reaching the ledge
              Single-wall Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)
              # Freeze the Gullugg
              Wall Jump (Beginner) and Freeze Enemy to Climb Higher
  > Chozo Seal
      Any of the following:
          Climb Rooms Vertically (No High Jump)
          # Freeze the Moto
          High Jump Boots and Ice Beam and Freeze Enemy with Melee (Beginner) and Stand on Frozen Enemy (Intermediate)
          # High Jump + Super Jump
          High Jump Boots and Super Jump (Intermediate)
  > Below Center Tunnel
      Morph Ball and After Area 5 (Tower Lobby) - Transport to Areas 4 and 6 Grapple Block Middle

> Chozo Seal; Heals? False
  * Layers: default
  * Hint
  * Extra - actor_name: LE_ChozoUnlockAreaDNA
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_ChozoUnlockAreaDNA_Checkpoint
  > Ammo Recharge Station
      Trivial
  > Elevator to Area 4 Central Caves
      Any of the following:
          Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
          # UE
          Morph Ball and Unmorph Extend (Beginner)
  > Save Station
      Trivial
  > Pickup (Power Bomb Tank)
      Baby Metroid and Lay Any Bomb
  > Above Center Tunnel
      Any of the following:
          Lightning Armor
          Hazard Runs (Beginner) and Hazard Damage ≥ 90
  > Bottom of Right Shaft
      Morph Ball

> Elevator to Area 4 Central Caves; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Area 5/Elevator to Area 5 Tower Lobby; Custom name: Area 5 Chozo Seal Elevator North
  * Extra - actor_name: LE_Platform_Elevator_FromArea04
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea04
  > Chozo Seal
      Trivial

> Elevator to Area 6; Heals? False; Spawn Point
  * Layers: default
  * Elevator to Transport to Area 5/Elevator to Area 5 Tower Lobby; Custom name: Area 5 Chozo Seal Elevator South
  * Extra - actor_name: LE_Platform_Elevator_FromArea07
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea07
  > Below Center Tunnel
      Morph Ball and After Area 5 (Tower Lobby) - Transport to Areas 4 and 6 Grapple Block Bottom

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation_002
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation_002
  > Chozo Seal
      Trivial
  > Dock to Lobby Passageway
      Trivial
  > Tunnel to Lobby Passageway
      Morph Ball

> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 109; Category? Minor
  * Hint Features - Baby Blocks
  * Extra - actor_name: HiddenPowerup002
  * Extra - actor_type: item_powerbombtank
  > Chozo Seal
      Baby Metroid and Morph Ball
  > Next to Top Grapple Block
      Morph Ball

> Dock to Lobby Passageway; Heals? False
  * Layers: default
  * Open Passage to Lobby Passageway/Dock to Transport to Areas 4 and 6
  > Save Station
      Trivial

> Tunnel to Lobby Passageway; Heals? False
  * Layers: default
  * Tunnel to Lobby Passageway/Tunnel to Transport to Areas 4 and 6
  > Save Station
      Morph Ball

> Above Center Tunnel; Heals? False
  * Layers: default
  > Pickup (Super Missile Tank)
      Spider Boost (Beginner) and Can Spider Boost
  > Chozo Seal
      Any of the following:
          Lightning Armor
          Morph Ball and Screw Attack
          Hazard Runs (Beginner) and Hazard Damage ≥ 90
  > Below Center Tunnel
      Screw Attack
  > Next to Top Grapple Block
      Lay Power Bomb

> Event - Grapple Block Middle; Heals? False
  * Layers: default
  * Event Area 5 (Tower Lobby) - Transport to Areas 4 and 6 Grapple Block Middle
  > Below Center Tunnel
      Trivial

> Event - Grapple Block Top; Heals? False
  * Layers: default
  * Event Area 5 (Tower Lobby) - Transport to Areas 4 and 6 Grapple Block Top
  > Next to Top Grapple Block
      Trivial

> Event - Grapple Block Bottom; Heals? False
  * Layers: default
  * Event Area 5 (Tower Lobby) - Transport to Areas 4 and 6 Grapple Block Bottom
  > Elevator to Area 6
      Trivial

> Below Center Tunnel; Heals? False
  * Layers: default
  > Ammo Recharge Station
      Morph Ball and After Area 5 (Tower Lobby) - Transport to Areas 4 and 6 Grapple Block Middle
  > Elevator to Area 6
      Morph Ball and After Area 5 (Tower Lobby) - Transport to Areas 4 and 6 Grapple Block Bottom
  > Above Center Tunnel
      All of the following:
          Screw Attack
          Any of the following:
              High Jump Boots or Space Jump or Wall Jump (Intermediate)
              # Freeze the Gullugg
              Freeze Enemy to Climb Higher
  > Event - Grapple Block Middle
      Grapple Beam
  > Event - Grapple Block Bottom
      Grapple Beam and Super Missile and Lay Any Bomb
  > Bottom of Right Shaft
      Any of the following:
          Climb Rooms Vertically (High Jump)
          Morph Ball and Super Jump (Intermediate) and Unmorph Extend (Beginner)

> Bottom of Right Shaft; Heals? False
  * Layers: default
  > Chozo Seal
      Morph Ball
  > Pickup (Power Bomb Tank)
      Power Bomb ≥ 2 and After Area 5 (Tower Lobby) - Transport to Areas 4 and 6 Grapple Block Top and Spider Boost (Beginner) and Can Spider Boost
  > Below Center Tunnel
      Morph Ball

> Next to Top Grapple Block; Heals? False
  * Layers: default
  > Pickup (Power Bomb Tank)
      All of the following:
          # IBJ: https://youtu.be/Wa2r5d4QaeY
          Infinite Bomb Jump (Advanced) and Lay Bomb
          Mid-Air Morph (Intermediate) or Use Spring Ball
  > Above Center Tunnel
      Lay Power Bomb
  > Event - Grapple Block Top
      Grapple Beam
  > Bottom of Right Shaft
      Morph Ball and After Area 5 (Tower Lobby) - Transport to Areas 4 and 6 Grapple Block Top

----------------
Lobby Teleporter West
Extra - total_boundings: {'x1': -16800.0, 'x2': -5100.0, 'y1': -7900.0, 'y2': 100.0}
Extra - polygon: [[-16800.0, -3000.0], [-16800.0, -5800.0], [-12400.0, -5799.89013671875], [-10900.0, -6000.0], [-10900.0, -7900.0], [-8500.0, -7900.0], [-8500.0, -1900.0], [-8197.349609375, -1900.0], [-6700.0, -1600.0], [-5100.0, -1600.0], [-5100.0, 100.0], [-11600.0, 100.0], [-11600.0, -1000.0], [-12600.0, -1200.0], [-12600.0, -3000.0]]
Extra - asset_id: collision_camera_006
Hint Features - Teleporter
> Pickup (Aeion Tank); Heals? False
  * Layers: default
  * Pickup 105; Category? Minor
  * Extra - actor_name: LE_Item_006
  * Extra - actor_type: item_senergytank
  > Next to Grapple Block
      Trivial

> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 106; Category? Minor
  * Hint Features - Baby Blocks
  * Extra - actor_name: LE_Item_007
  * Extra - actor_type: item_powerbombtank
  > Door to Transport to Tower Interior East
      Trivial
  > Top Platform
      All of the following:
          Baby Metroid or Lay Power Bomb
          Any of the following:
              # Go through vines
              Lightning Armor
              Hazard Runs (Advanced) and Hazard Damage ≥ 215

> Teleporter; Heals? False; Default Node
  * Layers: default
  * Teleporter Network (Unlocked by After Area 5 (Tower Lobby) - Teleporter Unlocked (West))
  * Extra - actor_name: LE_Platform_Teleporter_06A_002
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_06A_002
  > Next to Teleporter
      Trivial

> Door to Transport to Tower Interior East; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Tower Interior East/Door to Lobby Teleporter West
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerclosed
  > Pickup (Power Bomb Tank)
      Trivial

> Door to Transport to Tower Interior West; Heals? False
  * Layers: default
  * Access Locked to Transport to Tower Interior West/Door to Lobby Teleporter West
  * Extra - actor_name: Door017
  * Extra - actor_type: doorpowerclosed
  > Top Platform
      Trivial

> Door to Gamma+ Arena Access; Heals? False
  * Layers: default
  * Power Beam Door to Gamma+ Arena Access/Door to Lobby Teleporter West
  * Extra - actor_name: Door018
  * Extra - actor_type: doorpowerpower
  > Next to Left Pool
      Trivial

> Tunnel to J-Shape Tunnel (Top); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to J-Shape Tunnel/Tunnel to Lobby Teleporter West (Top)
  > Next to Left Pool
      Morph Ball

> Tunnel to J-Shape Tunnel (Bottom); Heals? False
  * Layers: default
  * Tunnel to J-Shape Tunnel/Tunnel to Lobby Teleporter West (Bottom)
  > Next to Grapple Block
      Morph Ball

> Next to Grapple Block; Heals? False
  * Layers: default
  > Pickup (Aeion Tank)
      Trivial
  > Tunnel to J-Shape Tunnel (Bottom)
      Morph Ball and After Area 5 (Tower Lobby) - Lobby Teleporter West Grapple Block
  > Event - Grapple Block
      Grapple Beam
  > Next to Left Pool
      All of the following:
          Screw Attack
          Any of the following:
              Use Spider Ball
              All of the following:
                  # Get up with Gravity
                  Gravity Suit
                  Space Jump or Simple IBJ
              All of the following:
                  # UBJ
                  Lay Bomb
                  Any of the following:
                      Underwater Bomb Jump (Advanced)
                      High Jump Boots and Underwater Bomb Jump (Intermediate)

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 5 (Tower Lobby) - Lobby Teleporter West Grapple Block
  > Next to Grapple Block
      Trivial

> Next to Teleporter; Heals? False
  * Layers: default
  > Pickup (Power Bomb Tank)
      All of the following:
          Lightning Armor
          Baby Metroid or Lay Power Bomb
          Any of the following:
              Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
              Morph Ball and Unmorph Extend (Beginner)
              Stand on Frozen Enemy (Intermediate) and Freeze Enemy to Climb Higher
  > Teleporter
      Trivial
  > Event - Teleporter Unlocked
      Trivial
  > Next to Left Pool
      Morph Ball
  > Top Platform
      All of the following:
          Any of the following:
              # Height Requirements
              Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
              # UE
              Morph Ball and Unmorph Extend (Intermediate)
              # Freeze Ramulken: TODO: video?
              Ice Beam and Freeze Enemy with Melee (Beginner) and Stand on Frozen Enemy (Beginner)
          # Deal with the Wallfire
          Lightning Armor or Dodge Enemies (Beginner) or Defeat Weak Enemies

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 5 (Tower Lobby) - Teleporter Unlocked (West)
  > Next to Teleporter
      Trivial

> Next to Left Pool; Heals? False
  * Layers: default
  > Door to Gamma+ Arena Access
      Any of the following:
          # Launch at the water surface
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              # Jump up
              Gravity Suit
              Space Jump or Simple IBJ
          # UBJ
          Underwater Bomb Jump (Intermediate) and Simple IBJ
  > Tunnel to J-Shape Tunnel (Top)
      Lay Any Bomb
  > Next to Grapple Block
      Any of the following:
          All of the following:
              Gravity Suit and Screw Attack
              Any of the following:
                  Space Jump
                  # IBJ+Spider Boost: https://youtu.be/6bqa76pcjMQ
                  Infinite Bomb Jump (Advanced) and Movement (Intermediate) and Spider Boost (Intermediate) and Can Spider Boost and Lay Bomb
          All of the following:
              # Freeze Moheek on right wall and go OoB
              Charge Beam and Ice Beam and Morph Ball and Stand on Frozen Enemy (Advanced) and Melee Clip (Advanced)
              Any of the following:
                  All of the following:
                      # Reach Moheek with Gravity
                      Gravity Suit
                      Any of the following:
                          # Space Jump: https://youtu.be/jGgq1W3Rt3w?t=19
                          Space Jump and Out of Bounds Movement (Intermediate)
                          All of the following:
                              Out of Bounds Movement (Advanced)
                              Any of the following:
                                  # HJ: https://youtu.be/jGgq1W3Rt3w
                                  High Jump Boots
                                  # IBJ: https://youtu.be/jGgq1W3Rt3w?t=35
                                  Mid-Air Morph (Intermediate) and Infinite Bomb Jump (Advanced) and Lay Bomb
                  All of the following:
                      # Reach Moheek with Spider Ball: https://youtu.be/jGgq1W3Rt3w?t=49
                      Out of Bounds Movement (Advanced) and Lay Bomb and Use Spider Ball
                      Any of the following:
                          # UBJ: https://youtu.be/jGgq1W3Rt3w?t=80
                          Underwater Bomb Jump (Expert)
                          # UBJ+HJ: https://youtu.be/jGgq1W3Rt3w?t=70
                          High Jump Boots and Underwater Bomb Jump (Advanced)
  > Next to Teleporter
      All of the following:
          Morph Ball
          # Climb the room
          Super Jump (Intermediate) or Unmorph Extend (Intermediate) or Climb Rooms Vertically (High Jump)
          # Deal with the Wallfire
          Lightning Armor or Dodge Enemies (Beginner) or Dodge Enemies (Intermediate) or Defeat Weak Enemies

> Top Platform; Heals? False
  * Layers: default
  > Pickup (Power Bomb Tank)
      All of the following:
          Baby Metroid or Lay Power Bomb
          Any of the following:
              # Go through vines
              Lightning Armor
              Hazard Runs (Advanced) and Hazard Damage ≥ 215
  > Door to Transport to Tower Interior West
      Any of the following:
          Climb Rooms Vertically (No High Jump)
          All of the following:
              # Climb with High Jump - TODO: videos
              High Jump Boots and Single-wall Wall Jump (Intermediate)
              Any of the following:
                  # Super Jump
                  Super Jump (Intermediate)
                  # UE barely reaches the wall
                  Morph Ball and Unmorph Extend (Advanced)
                  # Freeze the Ramulken
                  Ice Beam and Freeze Enemy with Melee (Intermediate) and Stand on Frozen Enemy (Intermediate)
  > Next to Teleporter
      Trivial

----------------
J-Shape Tunnel
Extra - total_boundings: {'x1': -8600.0, 'x2': -7300.0, 'y1': -6400.0, 'y2': -5000.0}
Extra - polygon: [[-8600.0, -5000.0], [-8600.0, -6400.0], [-7300.0, -6400.0], [-7300.0, -5000.0]]
Extra - asset_id: collision_camera_007
> Tunnel to Lobby Save Station; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Lobby Save Station/Tunnel to J-Shape Tunnel
  > Top of Tunnel
      Morph Ball

> Tunnel to Lobby Teleporter West (Top); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Lobby Teleporter West/Tunnel to J-Shape Tunnel (Top)
  > Top of Tunnel
      Morph Ball

> Tunnel to Lobby Teleporter West (Bottom); Heals? False
  * Layers: default
  * Tunnel to Lobby Teleporter West/Tunnel to J-Shape Tunnel (Bottom)
  > Top of Tunnel
      Morph Ball and Climb Rooms Vertically (No High Jump)

> Top of Tunnel; Heals? False
  * Layers: default
  > Tunnel to Lobby Save Station
      Any of the following:
          Simple IBJ
          All of the following:
              Lay Any Bomb
              Space Jump or Movement (Beginner) or Use Spider Ball
  > Tunnel to Lobby Teleporter West (Top)
      Any of the following:
          Simple IBJ
          All of the following:
              Lay Any Bomb
              Space Jump or Movement (Beginner) or Use Spider Ball
  > Tunnel to Lobby Teleporter West (Bottom)
      Morph Ball and After Area 5 (Tower Lobby) - Lobby Teleporter West Grapple Block

----------------
Transport to Tower Interior West
Extra - total_boundings: {'x1': -12800.0, 'x2': -11500.0, 'y1': -679.427001953125, 'y2': 79.42769622802734}
Extra - polygon: [[-12800.0, 79.42769622802734], [-12800.0, -679.427001953125], [-11500.0, -679.427001953125], [-11500.0, 79.42769622802734]]
Extra - asset_id: collision_camera_010
> Elevator to Area 5 Tower Interior; Heals? False
  * Layers: default
  * Elevator to Transport to Tower Lobby West/Elevator to Area 5 Tower Lobby; Custom name: Tower Lobby Teleporter West Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromArea06C_02
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea06C_02
  > Door to Lobby Teleporter West
      Trivial

> Door to Lobby Teleporter West; Heals? False; Default Node
  * Layers: default
  * Power Beam Door to Lobby Teleporter West/Door to Transport to Tower Interior West
  * Extra - actor_name: Door017
  * Extra - actor_type: doorpowerclosed
  > Elevator to Area 5 Tower Interior
      Trivial

----------------
Lobby Teleporter East
Extra - total_boundings: {'x1': 5100.0, 'x2': 8800.0, 'y1': -12000.0, 'y2': -5400.0}
Extra - polygon: [[8800.0, -5400.0], [5950.0, -5400.0], [5950.0, -6400.0], [5400.0, -6782.669921875], [5400.0, -9300.0], [5100.0, -9800.0], [5100.0, -12000.0], [8800.0, -12000.0]]
Extra - asset_id: collision_camera_011
Hint Features - Teleporter
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 103; Category? Minor
  * Extra - actor_name: LE_Item_003
  * Extra - actor_type: item_missiletank
  > Next to Pickup
      Trivial

> Teleporter; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Area 5 (Tower Lobby) - Teleporter Unlocked (East))
  * Extra - actor_name: LE_Platform_Teleporter_06A_001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_06A_001
  > Next to Teleporter
      Trivial

> Door to Lobby Passageway; Heals? False
  * Layers: default
  * Power Beam Door to Lobby Passageway/Door to Lobby Teleporter East
  * Extra - actor_name: Door001
  * Extra - actor_type: doorpowerpower
  > Next to Teleporter
      All of the following:
          Morph Ball
          Any of the following:
              Fleechswarm Protection
              All of the following:
                  Hazard Runs (Advanced)
                  Any of the following:
                      All of the following:
                          Fleech Swarm Damage ≥ 150
                          # Defeating the Ramulkens
                          Plasma Beam or Super Missile ≥ 2 or Lay Power Bomb or Shoot Beam Burst
                      # Spider Boost
                      Spider Boost (Advanced) and Fleech Swarm Damage ≥ 95 and Can Spider Boost

> Door to Alpha+ Arena; Heals? False
  * Layers: default
  * Power Beam Door to Alpha+ Arena/Door to Lobby Teleporter East
  * Extra - actor_name: Door021
  * Extra - actor_type: doorpowerpower
  > Next to Teleporter
      Trivial
  > Start Point
      Trivial

> Tunnel to Lobby Passageway; Heals? False
  * Layers: default
  * Tunnel to Lobby Passageway/Tunnel to Lobby Teleporter East
  > Next to Pickup
      Morph Ball

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 5 (Tower Lobby) - Lobby Teleporter East Grapple Block
  > Next to Pickup
      Trivial

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 5 (Tower Lobby) - Teleporter Unlocked (East)
  > Next to Teleporter
      Trivial

> Next to Teleporter; Heals? False
  * Layers: default
  > Teleporter
      Trivial
  > Door to Lobby Passageway
      All of the following:
          Morph Ball
          Any of the following:
              Fleechswarm Protection
              # TODO: Add video
              Melee Clip (Beginner) and Out of Bounds Movement (Beginner)
              Hazard Runs (Beginner) and Fleech Swarm Damage ≥ 95
  > Door to Alpha+ Arena
      Any of the following:
          Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
          # UE
          Morph Ball and Unmorph Extend (Intermediate)
          All of the following:
              # Freeze the Gullugg
              Ice Beam
              Any of the following:
                  Stand on Frozen Enemy (Advanced)
                  All of the following:
                      Stand on Frozen Enemy (Beginner)
                      Charge Beam or Freeze Enemy with Melee (Beginner)
                  Phase Drift and Stand on Frozen Enemy (Intermediate)
  > Event - Teleporter Unlocked
      Trivial
  > Next to Pickup
      Any of the following:
          Lay Power Bomb
          All of the following:
              Lay Bomb
              Mid-Air Morph (Beginner) or Simple IBJ or Use Spider Ball or Use Spring Ball

> Next to Pickup; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      Trivial
  > Tunnel to Lobby Passageway
      Morph Ball and After Area 5 (Tower Lobby) - Lobby Teleporter East Grapple Block
  > Event - Grapple Block
      Grapple Beam
  > Next to Teleporter
      All of the following:
          Lay Any Bomb
          Any of the following:
              # Get up
              Gravity Suit or Space Jump or Super Jump (Beginner) or Use Spider Ball
              # HJ+UE
              High Jump Boots and Unmorph Extend (Intermediate)
              All of the following:
                  # IBJ
                  Lay Bomb
                  Any of the following:
                      # Bomb Jump from water
                      Infinite Bomb Jump (Intermediate)
                      All of the following:
                          # Bomb Jump outside of water
                          Infinite Bomb Jump (Beginner)
                          Mid-Air Morph (Beginner) or Use Spring Ball

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_001
  > Door to Alpha+ Arena
      Trivial

----------------
Alpha+ Arena
Extra - total_boundings: {'x1': 3050.0, 'x2': 6050.0, 'y1': -6300.0, 'y2': -5400.0}
Extra - polygon: [[6050.0, -5400.0], [3050.0, -5400.0], [3050.0, -6300.0], [6050.0, -6300.0]]
Extra - asset_id: collision_camera_012
Hint Features - Alpha Metroid
> Door to Meboid Millpond; Heals? False
  * Layers: default
  * Power Beam Door to Meboid Millpond/Door to Alpha+ Arena
  * Extra - actor_name: Door020
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Door to Lobby Teleporter East; Heals? False
  * Layers: default
  * Power Beam Door to Lobby Teleporter East/Door to Alpha+ Arena
  * Extra - actor_name: Door021
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Event - Alpha Metroid+; Heals? False
  * Layers: default
  * Event Area 5 (Tower Lobby) - Alpha Metroid+
  > Pickup (DNA)
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_001_Checkpoint
  > Door to Meboid Millpond
      Trivial
  > Door to Lobby Teleporter East
      Trivial
  > Event - Alpha Metroid+
      Defeat Alpha Metroid+

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 188; Category? Major
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_001
  > Room Center
      Trivial

----------------
Gamma+ Arena Access
Extra - total_boundings: {'x1': -20800.0, 'x2': -16700.0, 'y1': -4100.0, 'y2': -2100.0}
Extra - polygon: [[-20800.0, -2100.0], [-20800.0, -4100.0], [-16700.0, -4100.0], [-16700.0, -2100.0]]
Extra - asset_id: collision_camera_013
> Door to Lobby Teleporter West; Heals? False
  * Layers: default
  * Power Beam Door to Lobby Teleporter West/Door to Gamma+ Arena Access
  * Extra - actor_name: Door018
  * Extra - actor_type: doorpowerpower
  > Tunnel to Gamma+ Arena
      Lay Any Bomb
  > Start Point
      Trivial

> Tunnel to Gamma+ Arena; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Gamma+ Arena/Tunnel to Gamma+ Arena Access
  > Door to Lobby Teleporter West
      Morph Ball

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Gamma_004
  > Door to Lobby Teleporter West
      Trivial

----------------
Phase Drift Chamber
Extra - total_boundings: {'x1': -6100.0, 'x2': -1800.0, 'y1': -7900.0, 'y2': -6300.0}
Extra - polygon: [[-3000.0, -7900.0], [-1800.0, -7900.0], [-1800.0, -6300.0], [-6100.0, -6300.0], [-6100.0, -7200.0], [-4600.0, -7200.0]]
Extra - asset_id: collision_camera_014
> Pickup (Phase Drift); Heals? False
  * Layers: default
  * Pickup 107; Category? Major
  * Extra - actor_name: LE_SpecialAbility_PhaseDisplacement
  * Extra - actor_type: powerup_phasedisplacement
  > Left of Crumble Blocks
      Trivial
  > Left of Statue
      Trivial

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 108; Category? Minor
  * Extra - actor_name: HiddenPowerup001
  * Extra - actor_type: item_supermissiletank
  > Tunnel to Meboid Millpond (Bottom)
      Trivial
  > Left of Crumble Blocks
      All of the following:
          Morph Ball
          Any of the following:
              Phase Drift
              # Phase Drift Skip: https://youtu.be/zyXVR-Rcrtc
              Phase Drift Skip (Advanced) and Lay Bomb
              # Spider Boost
              Spider Boost (Intermediate) and Can Spider Boost

> Dock to Lobby Save Station; Heals? False
  * Layers: default
  * Open Passage to Lobby Save Station/Dock to Phase Drift Chamber
  > Left of Statue
      Trivial

> Tunnel to Meboid Millpond (Top); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Meboid Millpond/Tunnel to Phase Drift Chamber (Top)
  > Left of Crumble Blocks
      Morph Ball

> Tunnel to Meboid Millpond (Bottom); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Meboid Millpond/Tunnel to Phase Drift Chamber (Bottom)

> Left of Crumble Blocks; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_002
  > Pickup (Phase Drift)
      Morph Ball
  > Pickup (Super Missile Tank)
      Any of the following:
          All of the following:
              Lay Any Bomb
              Any of the following:
                  Phase Drift
                  # Phase Drift Skip: https://youtu.be/312Gn1Hh-Eo
                  Phase Drift Skip (Intermediate)
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
  > Tunnel to Meboid Millpond (Top)
      Lay Any Bomb
  > Tunnel to Meboid Millpond (Bottom)
      Lay Any Bomb

> Left of Statue; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_DEBUG_Bestowal
  > Pickup (Phase Drift)
      Any of the following:
          Morph Ball
          # Corner Clip OoB: https://youtu.be/P18XiY9K36o
          Out of Bounds Movement (Intermediate)
  > Dock to Lobby Save Station
      # Corner Clip OoB: https://youtu.be/P18XiY9K36o
      Out of Bounds Movement (Intermediate)

----------------
Meboid Millpond
Extra - total_boundings: {'x1': -1900.0, 'x2': 3150.0, 'y1': -8600.0, 'y2': -5200.0}
Extra - polygon: [[3150.0, -8600.0], [3150.0, -5200.0], [-1900.0, -5200.0], [-1900.0, -8600.0]]
Extra - asset_id: collision_camera_015
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 104; Category? Minor
  * Extra - actor_name: LE_Item_004
  * Extra - actor_type: item_missiletank
  > Room Bottom
      Morph Ball

> Door to Lobby Save Station; Heals? False
  * Layers: default
  * Power Beam Door to Lobby Save Station/Door to Meboid Millpond
  * Extra - actor_name: Door019
  * Extra - actor_type: doorpowerpower
  > Tunnel to Phase Drift Chamber (Top)
      Lay Power Bomb
  > Room Bottom
      Trivial

> Door to Alpha+ Arena; Heals? False
  * Layers: default
  * Power Beam Door to Alpha+ Arena/Door to Meboid Millpond
  * Extra - actor_name: Door020
  * Extra - actor_type: doorpowerpower
  > Room Bottom
      Trivial
  > Start Point
      Trivial

> Tunnel to Phase Drift Chamber (Top); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Phase Drift Chamber/Tunnel to Meboid Millpond (Top)
  > Door to Lobby Save Station
      Lay Any Bomb

> Tunnel to Phase Drift Chamber (Bottom); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Phase Drift Chamber/Tunnel to Meboid Millpond (Bottom)
  > Room Bottom
      Morph Ball

> Room Bottom; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      Any of the following:
          # Spider Boost
          Spider Boost (Beginner) and Can Spider Boost
          All of the following:
              Morph Ball
              Any of the following:
                  All of the following:
                      # Get up with Gravity
                      Gravity Suit
                      Any of the following:
                          High Jump Boots or Super Jump (Intermediate) or Simple IBJ
                          All of the following:
                              # Damage Boost off of spike: https://youtu.be/Hs03y1Ufes8?t=7
                              Damage Boost (Advanced)
                              Lightning Armor or Normal Damage ≥ 15
                              Unmorph Extend (Advanced) or Wall Jump (Intermediate)
                  # UBJ: https://youtu.be/Hs03y1Ufes8
                  Underwater Bomb Jump (Intermediate) and Lay Bomb
  > Door to Lobby Save Station
      Any of the following:
          High Jump Boots or Gravity Suit or Super Jump (Beginner) or Use Spider Ball
          All of the following:
              # Freeze the Moheek
              Ice Beam
              Any of the following:
                  Stand on Frozen Enemy (Intermediate)
                  All of the following:
                      Stand on Frozen Enemy (Beginner)
                      Charge Beam or Phase Drift or Freeze Enemy with Melee (Beginner)
          Underwater Bomb Jump (Beginner) and Lay Bomb
  > Door to Alpha+ Arena
      Trivial
  > Tunnel to Phase Drift Chamber (Bottom)
      Lay Any Bomb

> Start Point; Heals? False; Spawn Point
  * Layers: default
  > Door to Alpha+ Arena
      Trivial

----------------
Gamma+ Arena
Extra - total_boundings: {'x1': -24700.0, 'x2': -20700.0, 'y1': -4100.0, 'y2': -2100.0}
Extra - polygon: [[-24700.0, -2100.0], [-24700.0, -4100.0], [-20700.0, -4100.0], [-20700.0, -2100.0]]
Extra - asset_id: collision_camera_016
Hint Features - Gamma Metroid
> Tunnel to Gamma+ Arena Access; Heals? False
  * Layers: default
  * Tunnel to Gamma+ Arena Access/Tunnel to Gamma+ Arena
  > Start Point
      Morph Ball

> Event - Gamma Metroid+; Heals? False
  * Layers: default
  * Event Area 5 (Tower Lobby) - Gamma Metroid+
  > Pickup (DNA)
      Trivial

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_004_Checkpoint
  > Tunnel to Gamma+ Arena Access
      Any of the following:
          Lay Power Bomb
          All of the following:
              Lay Bomb
              Mid-Air Morph (Beginner) or Infinite Bomb Jump (Beginner) or Use Spider Ball or Use Spring Ball
  > Event - Gamma Metroid+
      Defeat Gamma Metroid+

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 202; Category? Major
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Gamma_004
  > Start Point
      Trivial

----------------
Lobby Passageway
Extra - total_boundings: {'x1': 8700.0, 'x2': 11400.0, 'y1': -12000.0, 'y2': -6700.0}
Extra - polygon: [[11400.0, -6700.0], [8700.0, -6700.0], [8700.0, -12000.0], [11400.0, -12000.0]]
Extra - asset_id: collision_camera_017
> Door to Lobby Teleporter East; Heals? False
  * Layers: default
  * Power Beam Door to Lobby Teleporter East/Door to Lobby Passageway
  * Extra - actor_name: Door001
  * Extra - actor_type: doorpowerpower
  > Room Center
      All of the following:
          # Deal with the Wallfire
          Lightning Armor or Combat (Intermediate) or Defeat Weak Enemies
          Any of the following:
              # Reach the intersection
              Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
              All of the following:
                  Super Jump (Intermediate)
                  Any of the following:
                      # Freeze the Ramulken
                      Ice Beam and Freeze Enemy with Melee (Beginner)
                      # UE
                      Morph Ball and Unmorph Extend (Intermediate)

> Tunnel to Lobby Teleporter East; Heals? False
  * Layers: default
  * Tunnel to Lobby Teleporter East/Tunnel to Lobby Passageway
  > Room Center
      Morph Ball

> Dock to Transport to Areas 4 and 6; Heals? False
  * Layers: default
  * Open Passage to Transport to Areas 4 and 6/Dock to Lobby Passageway
  > Room Center
      Trivial

> Tunnel to Transport to Areas 4 and 6; Heals? False
  * Layers: default
  * Tunnel to Transport to Areas 4 and 6/Tunnel to Lobby Passageway
  > Room Center
      Morph Ball

> Room Center; Heals? False
  * Layers: default
  > Door to Lobby Teleporter East
      Trivial
  > Tunnel to Lobby Teleporter East
      Morph Ball and After Area 5 (Tower Lobby) - Lobby Teleporter East Grapple Block
  > Dock to Transport to Areas 4 and 6
      # Deal with the Wallfire
      Lightning Armor or Dodge Enemies (Intermediate) or Defeat Weak Enemies
  > Tunnel to Transport to Areas 4 and 6
      Morph Ball

